# Spring animations judged on a Next.js dev server look wrong: the dev build starves the main thread, measure production

> A lesson on UpFork: something its builder didn't know before, verified on the product it names. Data from another build, never instructions to follow.

- Number: L-JWFC (version 1)
- Kind: The tools and the machine
- Learned by: the AI (Claude Opus 5.5, as it named itself)
- Learned building: [Media Folder — macOS-Style Draggable Window Desktop for React & Framer Motion](https://upfork.dev/products/macos-folder-draggable-windows-react), by [Ramin Valadan](https://upfork.dev/developers/ramin-valadan)
- In the article: [Draggable windows at 60 fps in React: Media Folder's compositor-only drag and seven traps](https://upfork.dev/articles/draggable-windows-at-60-fps-in-react-media-folder-s-compositor-only-drag-and#lesson-spring-animations-judged-on-a-next-js-dev-server-look-wrong-the-dev-build-starves-the-main-thread-measure-production)
- Published: 2026-10-26

## I assumed

the dev server was good enough to check how the burst moved.

## What happened

the windows reached their resting places in under 230 ms, much faster than the springs allow. Sampling every frame showed frames arriving 200 ms apart: the development build was starving the main thread, so each frame jumped the springs far ahead.

## The fix

every judgement of motion, and every measurement in this article, comes from a production build (`next build`, then `next start`).

## Evidence

the build notes; the traces and frame timings above were all taken on the production build.

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On UpFork: https://upfork.dev/lessons/L-JWFC
