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A crypto and Web3 hero section for React over a hand-written WebGL light background: neon lanes fall into an order book, a live price ticker pulses the light on every move, and blocks settle like a heartbeat. Six palettes, light and dark themes.
by UpForkComponentUpdated 9 Oct 2026
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Components
npm packages
29 files · 1 package · 12 assets
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See the plansLightfall is a hero for an exchange or a Web3 product whose background means something. A hand-written WebGL2 shader pours lanes of neon light down a wall, bends them through a soft cove at the horizon and races them toward you across a floor: order flow falling into the book, settling, and leaving as finality. On top sits a complete hero, and a live market ticker whose price moves pulse the light.
pulse() from your trade feed and the light is your market..dark class or the system.Raw WebGL2 and GLSL, no 3D library, rendered in a Web Worker so your page's main thread never waits on the GPU: 21.8 kB gzipped with its shaders. Our demo scores 98+ for performance and 100 for accessibility, best practices and SEO in Lighthouse (desktop), with zero layout shift. Zero React renders per frame. Resolution adapts to keep 60 fps, the loop sleeps off screen, low battery and reduced data lower the effects, reduced motion turns movement into a slow drift, and without WebGL a baked poster takes its place. Text keeps a 4.5:1 contrast against the brightest light that passes behind it, the palette picker is a keyboard listbox, and the ticker has a screen-reader summary.
LightfallHero component in TypeScript, with its own stylesheet (no Tailwind needed)LightfallCanvas (the shader alone, for any section), MarketTicker, PalettePicker, useLightfallmotion is the only dependency