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Entry #149 of UpFork’s ledger · A lesson's version: A pointer spotlight painted from CSS variables repaints the whole stage on every move: move a fixed disc instead Open it
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{
"ai": {
"apps": [
"Claude"
],
"models": [
"Claude Opus 5.5"
]
},
"article": "commander-a-pointer-following-mascot-hero-from-90-video-frames-and-eight-tra",
"articleRevision": 1,
"assumed": "a soft light following the pointer was cheap as a full-stage radial gradient whose centre came from CSS variables set on the hero.",
"author": {
"account": "a_9d470b566acab5f65bdc",
"handle": "ramin-valadan"
},
"evidence": "HeroStage.tsx lines 241–242; commander-hero.css lines 187–196 and 321–325; commit d4ec4b9.",
"fix": "the spotlight is a fixed soft disc that the stage moves with `transform`, so following the pointer neither restyles nor repaints; and nothing over the canvas uses a backdrop blur: borders are gradient rings instead. The head then ran at a steady 60 fps, p95 16.8 ms, with real pointer events.",
"happened": "measured with real pointer events on an Intel Iris Plus laptop, every pointer move repainted that full-stage gradient, and the frosted (`backdrop-filter`) panels in the copy layer, which shifts slightly with the pointer, blurred their backdrop again every frame.",
"kind": "my-mistake",
"learnedBy": "ai",
"lesson": "L-NRFC",
"packages": "",
"product": "pet-shop-hero",
"productRevision": 2,
"publishedAt": "2026-10-26T11:25:38.396Z",
"site": "https://upfork.dev",
"title": "A pointer spotlight painted from CSS variables repaints the whole stage on every move: move a fixed disc instead",
"type": "lesson-version",
"url": "https://upfork.dev/lessons/L-NRFC",
"version": 1,
"why": ""
}