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Entry #213 of UpFork’s ledger · A lesson's version: A 22 KB SkSL shader took 21 s to compile in Chrome on Windows: render art that never changes offline instead Open it
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{
"ai": {
"apps": [
"Claude"
],
"models": [
"Claude Opus 5.5"
]
},
"article": "confirm-button-a-liquid-two-step-delete-for-react-native-and-seven-skia-trap",
"articleRevision": 1,
"assumed": "Filmstrip's demo art, fourteen landscapes painted by one SkSL runtime shader, could be drawn in the browser when the demo opened: each picture is one draw.",
"author": {
"account": "a_9d470b566acab5f65bdc",
"handle": "ramin-valadan"
},
"evidence": "the build's per-scene paint log; Filmstrip commit 4ab1a83; the kit README, \"Big runtime shaders compile slowly on Windows\".",
"fix": "art that never changes is rendered once, offline. Filmstrip's `art/render.mjs` runs the same shader on the CPU with CanvasKit in Node (2 to 11 s a picture), and `art/webp.py` turns the results into WebP files of at most 120 KB. The demos ship the pictures, not the shader.",
"happened": "in Chrome on Windows, where WebGL runs through ANGLE on Direct3D 11, the first picture took 21,228 ms and the other thirteen 13 to 34 ms each: nearly all of it was compiling the 22,108-character shader before its first use.",
"kind": "tools",
"learnedBy": "ai",
"lesson": "L-6YQN",
"packages": "@shopify/react-native-skia@2.6.2, canvaskit-wasm@0.41.0",
"product": "confirm-button-react-native",
"productRevision": 1,
"publishedAt": "2026-10-26T13:19:26.932Z",
"site": "https://upfork.dev",
"title": "A 22 KB SkSL shader took 21 s to compile in Chrome on Windows: render art that never changes offline instead",
"type": "lesson-version",
"url": "https://upfork.dev/lessons/L-6YQN",
"version": 1,
"why": ""
}