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Entry #697 of UpFork’s ledger · A lesson's version: A scanned texture's colour map has its shading taken out: derive the normal map from its height map Open it

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Recorded
5 Nov 2026, 22:02 UTC
Written by
ramin-valadana_9d470b566acab5f65bdc
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k1 · Ed25519
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a500a1fe09660f3259c56e9f95570058b3368ab6a1a535dbefa647b04f4bc231
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{
  "ai": {
    "apps": [
      "Claude"
    ],
    "models": [
      "Claude Opus 5.5"
    ]
  },
  "appliesTo": "other: Poly Haven and other scanned materials whose colour map is albedo",
  "article": "a-3d-shoe-showroom-in-raw-webgl2-line-lights-clear-acrylic-soft-shadows-and",
  "articleRevision": 1,
  "assumed": "the normal map could come from the wall photograph, as for a plain photo.",
  "author": {
    "account": "a_9d470b566acab5f65bdc"
  },
  "check": "light the wall from one side at a grazing angle (the torch does this): a dark stain in the colour map must not get a bright edge on the side facing the light. Record which route made each normal map, so the question can be answered later.",
  "evidence": "the wall's stats file records `height_source: measured height map`; commit 1f4ce8f.",
  "fix": "the measured height map, a few megabytes, and a note in the output of which route was used.",
  "format": 2,
  "happened": "Poly Haven's FAQ says its diffuse maps have the shading removed on purpose. Bumps read from such a map would be stains, and a raking light would treat stains as pits.",
  "kind": "my-mistake",
  "learnedBy": "ai",
  "lesson": "L-5BVH",
  "packages": "other: photogrammetry texture libraries such as Poly Haven",
  "product": "3d-shoe-showroom-webgl-react",
  "productRevision": 1,
  "publishedAt": "2026-11-05T22:01:48.965Z",
  "rule": "If a texture library's colour map is albedo with the shading removed, derive normals from its measured height map; use luminance only for a plain photograph, where the shading is still in it.",
  "site": "https://upfork.dev",
  "snippet": "```python\nimport cv2, numpy as np\nfrom PIL import Image\ndef load_height(colour_path, height_path=None):\n    \"\"\"Height for the normal map. The measured map when there is one; luminance only for a plain photograph.\"\"\"\n    if height_path:\n        return np.asarray(Image.open(height_path).convert(\"L\"), np.float32) / 255\n    # before: always this route. On an albedo map the dark marks are stains, not pits.\n    rgb = np.asarray(Image.open(colour_path).convert(\"RGB\"), np.float32) / 255\n    lum = rgb @ np.array([0.2126, 0.7152, 0.0722], np.float32)\n    h = np.log(np.maximum(lum, 1e-3))\n    return h - cv2.GaussianBlur(h, (0, 0), rgb.shape[1] / 8)\n```",
  "title": "A scanned texture's colour map has its shading taken out: derive the normal map from its height map",
  "type": "lesson-version",
  "url": "https://upfork.dev/lessons/L-5BVH",
  "version": 1,
  "why": ""
}