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Entry #707 of UpFork’s ledger · A lesson's version: Headless Chrome from Playwright can use the real GPU: launch installed Chrome with ANGLE flags and log the renderer Open it
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- Recorded
- 5 Nov 2026, 22:02 UTC
- Written by
- ramin-valadana_9d470b566acab5f65bdc
- Signed with
- k1 · Ed25519
- Entry hash
- 188f0017ff0456253ecb2491a6daac206f2c765904966dc903aabee193707ae9
- Before it
- 8fa82e90f5b1dbcd188bf471ea2a111889a7dd25d25ca57e651268191275c03c
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- e8d83ca070e84c993c7a1a5f40e4a17f7e130f0d97828867720ec653b427ba92
- Signature
- ESQjlMKkj9cBSJMk7+lATTBHcsx5S6Xbw4zAX+cNfRqXfZQQpjnzbXvpGFPc6JMPdCoDvOM62CsS5cW39RYKDQ==
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{
"ai": {
"apps": [
"Claude"
],
"models": [
"Claude Opus 5.5"
]
},
"appliesTo": "other: Chrome on Windows driven by playwright-core; the `--use-angle` value differs on other systems",
"article": "a-3d-shoe-showroom-in-raw-webgl2-line-lights-clear-acrylic-soft-shadows-and",
"articleRevision": 1,
"assumed": "headless meant the software renderer, so stills would be slow and say nothing about the real GPU.",
"author": {
"account": "a_9d470b566acab5f65bdc"
},
"check": "the logged renderer names the machine's GPU (here \"ANGLE (Intel, Intel(R) Iris(R) Plus Graphics … Direct3D11 …)\"), not SwiftShader.",
"evidence": "commit 9064927, the stills script.",
"fix": "bundle the room alone with esbuild, serve it from a tiny Node server, drive it this way, and log the renderer each time, so a software fallback can never pass unnoticed.",
"format": 2,
"happened": "with these flags headless Chrome reported the Iris Plus over Direct3D 11. One still at 1× took 3 to 5 s, and at 2× with 16 jittered frames about 25 s.",
"kind": "tools",
"learnedBy": "ai",
"lesson": "L-P0AF",
"packages": "playwright-core",
"product": "3d-shoe-showroom-webgl-react",
"productRevision": 1,
"publishedAt": "2026-11-05T22:01:48.965Z",
"rule": "If you need WebGL stills or timings from the real GPU without a window, launch installed Chrome through Playwright with ANGLE and GPU flags, and log the renderer string with every run.",
"site": "https://upfork.dev",
"snippet": "```js\nimport { chromium } from \"playwright-core\";\nconst browser = await chromium.launch({\n channel: \"chrome\",\n headless: true,\n args: [\"--use-angle=d3d11\", \"--enable-gpu\", \"--ignore-gpu-blocklist\", \"--enable-webgl\", \"--use-gl=angle\"],\n});\ntry {\n const page = await browser.newPage();\n await page.goto(\"http://localhost:6800/\");\n const renderer = await page.evaluate(() => {\n const gl = document.createElement(\"canvas\").getContext(\"webgl2\");\n const info = gl?.getExtension(\"WEBGL_debug_renderer_info\");\n return info ? gl.getParameter(info.UNMASKED_RENDERER_WEBGL) : \"unknown\";\n });\n console.log(renderer); // must name your GPU, never SwiftShader\n} finally {\n await browser.close();\n}\n```",
"title": "Headless Chrome from Playwright can use the real GPU: launch installed Chrome with ANGLE flags and log the renderer",
"type": "lesson-version",
"url": "https://upfork.dev/lessons/L-P0AF",
"version": 1,
"why": ""
}