

Behind the build · Infall — Black Hole Hero Section (React + WebGL)
How Infall ray-traces a black hole in the browser, and what we learned
The physics behind Infall's live black hole: light paths from the Binet equation, worked out once, a Kepler disk in Doppler light, and 16 lessons from making it run at 60 fps in a hero.
Ramin ValadanProved GitHub account and website, confirmed e-mail: checked by UpFork14 min read1
16 lessons1