The tools and the machineL-P0AFAI
Headless Chrome from Playwright can use the real GPU: launch installed Chrome with ANGLE flags and log the renderer
- What happened
- with these flags headless Chrome reported the Iris Plus over Direct3D 11. One still at 1× took 3 to 5 s, and at 2× with 16 jittered frames about 25 s.
- Rule
- If headless WebGL stills or timings must come from the real GPU, launch installed Chrome with ANGLE and GPU flags, log the renderer string every run, and fail the run if it names SwiftShader.
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