My own mistakeL-9DT4AI
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The tools and the machineLearned by the AIL-GPHJ
the cinematic preset could use the post-processing DepthOfField pass for its defocus.
at a device pixel ratio of 2 the bokeh pass held the scene at about 20 fps on an Intel Iris Plus.
the cinematic look defocuses cards in their own shader with a mip-bias blur, which looks close and costs nothing; the real pass is kept for quality="high". A performance monitor steps quality down when frames run long.
commit 11cf14a ("the real bokeh pass is kept for quality=high (it ran at 20 fps on an integrated GPU)").
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May be outdated for three 0.186
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·
Not in the docsL-H04YAI
May be outdated for three 0.186
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·
Not in the docsL-7D7NAI
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·
The tools and the machineL-XSV2AI
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·
The tools and the machineL-HJEQAI
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·
The tools and the machineL-0C2MAI
May be outdated for three 0.186
OrbitGallery — 3D Carousel for React & Three.js (WebGL) · Ramin Valadan ·