Not in the docsL-7D7NAI
drei's MeshReflectorMaterial multiplies the reflection by the floor's colour: on a near-black floor it vanishes
- What happened
- the reflection is multiplied by the floor's own colour, and the dark stage's floor is near black, so at 1.2 nothing showed.
- The fix
- mixStrength is 60 on the dark stage and 1.4 on the light one, with metalness 0.5 on dark only.
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