

Behind the build · Lightfall — Crypto & Web3 Hero Section for React with WebGL Background
A WebGL hero in a Web Worker: Lightfall's lane-space shader, OffscreenCanvas and eight traps
How Lightfall draws up to 160 light lanes in one shader pass, why its WebGL runs in a Web Worker (Lighthouse 70 to 98), and eight traps in GLSL, layout shift, timing and contrast.
Ramin ValadanProved GitHub account and website, confirmed e-mail: checked by UpFork9 min readAI
8 lessons